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Private / synth
17:56
aimware cfg
17:56
doesn't save
17:56
always have to import
18:36
19:13
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yo can you send me a dick kickem discord inv
19:53
i wanna spectate
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yeah np
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dude what if the reason it's still down is because he can't figure out why everyones banned
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i think thats why lol
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i honestly wouldn't be surprised
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he doesnt know how to use rcon
20:43
the best part is if he kills the server through the panel
20:43
one of the things srcds does on exit is write the banned ips list to disk
20:44
he's going to see the list probably go from like at most 1k bytes
20:44
to fucking 100+
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no it just writes a *
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oh alright
20:44
yeah then it wont do that
20:44
but that is funny though
20:45
lets see if i am ever unbanned from dick kickems
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fyi if he has server uploads enabled you can do the rce and upload a server plugin that gives you godmode
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why am i not surprised in the slightest
20:46
you think you can take it as far as giving rcon access
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yeah you can upload your own plugins
20:46
thats an rce lol
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yeah ik that but i'm stupid asf about server shit
20:47
i wont be able to do it 🗿
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its not enabled by default
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but that's funny that's possible
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ill check when it comes back up
20:47
it was fixed in 2017
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yeah i heard about that
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also if you want to do this yourself
20:47
ill give you a hint
20:47
steam.inf
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i was always weary of the servers i joined before then
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no it was only a client -> server rce
20:48
not client -> server -> client
20:48
that was patched in 2013
20:48
also run with -nojoy to break xinput based exploits (edited)
20:48
since it gets loaded with a fixed base addr
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wanderer
not client -> server -> client
i actually never knew this; i thought it was the 2017 update that patched them out, thanks for the info
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look up the cough worm in gmod
20:49
the thing is that it never worked since 2011
20:49
because you can't load plugins without -insecure unless its a server (edited)
20:49
people were loading sourcemod and then doing sm_cvar host_timescale 5 (on their own game) to speedhack (edited)
20:50
yeah i figured that
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to be clear
20:50
they were not changing server host_timescale
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synth
yeah i figured that
i mean about the edit
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that's obviously impossible
20:50
they were changing their own host_timescale
20:50
which used to work before they fixed speedhack
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yeah i know
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(also sv_usercmd_max_future_ticks)
20:51
also (edited)
20:51
bool __fastcall hk_SendNetMsg(void* netchan, void* edx, INetMessage& msg, bool a1, bool a2) { if (msg.GetType() == 8) { auto clientinfo_msg = (cclcmsg_clientinfo_t*)(&msg); clientinfo_msg->friends_id = rand(); } (edited)
20:51
free 2016 steamid spoofer
20:51
(this is unrelated to the prime bypass)
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patched in tf2 last year
20:52
patched in csgo sometime before the source leak
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yeah i saw you doing that earlier
20:52
makes sense
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doesnt let you connect if banned
20:52
but causes the scoreboard to lose its shit
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message type 8 is the voice data message type right
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i need to look at the source sdk more
20:52
then i am completely wrong
20:52
lmao
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synth
message type 8 is the voice data message type right
its the voice data GROUP
20:53
also it says cclcmsg_clientinfo_t like right there
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aaah okay
20:54
yeah honestly wasn't paying too much attention to that
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lol whitelist only
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hey do u know about macos dylibs?
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i have them somewhere
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i thought when you threw them in to ida they are supposed to show the function name called in the vtable because it stores the function name
16:07
or am i being extremely retarded
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idk
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oh alright, thank you though
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if you know assembly you could byte patch in your shit for SendNetMsg
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basically
20:17
this is what my resolver looks like, i don't bruteforce at all, i think it's WAY too unreliable in any fucking scenario, but there is just one issue with it
20:17
20:18
so the way that i set my resolver modes is like this right
20:18
wait nevermind i trashed that way of doing it
20:18
but as you see i don't end my if statements with an else
20:19
and i kind of know that that is causing an issue because if none of the statements are triggered the resolver just wont run
20:20
but i kind of ran out of ideas on what to put there because unless i just like throw in a bruteforce resolver there or just force antifreestanding it'll be unreliable as fuck and both of those are already unreliable so i kind of don't know what to do lmao
20:21
i mean i guess i could just force AF or bruteforce but i kind of already know that that will be causing us to miss shots every once in a while, so maybe should i just force them backwards? that might be the worst thing though lmao
20:21
idfk
20:21
resolver is like almost perfect other than that actually
20:22
well except for the micromoving part, i don't have a perfect way of resolving fake flick yet
20:22
but that'll just take some testing
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do you think otcv3 could have lby pred?
20:28
lby backtrack seems possible
20:28
but idk about lby pred
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probably not
20:29
i mean it's possible as some cheats broke lby to extend desync back then (edited)
20:29
but idk if they had flick pred
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like
20:29
i mean to implement it
20:29
just through like a yaw proxy
20:30
i mean if i add in my resolver it's going to have it added in lmfao
20:30
i found legendware that works with 2020
20:30
i was thinking i either strip it of all its shit
20:30
or convert another source with the offsets from the legendware paste
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no like
20:31
dont you kinda have to like
20:31
predict the future for lby pred
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not really no
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idk how it works
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i mean it's doable, but unreliable as there's shit like safe break now that will either not flick if it's unsafe or it'll flick off timing and break lc
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basically like
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so what i like to do is this
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all i can really control is player yaw
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i'll send you my flick pred, will be easier to do than explaining it
20:33
else if (record->m_flOldLowerBodyYaw != record->m_flLowerBodyYawTarget && pLagData->m_iMissedShotsLBY <= 3) { const float CSGO_ANIM_LOWER_REALIGN_DELAY = 1.1f; // lets time our updates. if (record->m_flSimulationTime >= data.flNextBodyUpdate) { // inform cheat of resolver method. record->m_iResolverMode = EResolverModes::RESOLVE_FLICKPRED; // set angles to current LBY. data.m_flFinalResolverYaw = record->m_flLowerBodyYawTarget; // set next predicted time, till update. data.flNextBodyUpdate = record->m_flSimulationTime + CSGO_ANIM_LOWER_REALIGN_DELAY; // still in prediction process. data.m_bPredictingUpdates = true; } // set next predicted time, till update. data.flNextBodyUpdate = record->m_flSimulationTime + CSGO_ANIM_LOWER_REALIGN_DELAY; // still in prediction process. data.m_bPredictingUpdates = true; }
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safe break is basically 2022 fake flick right
20:33
fake peek or whatever
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this is what i do, check for lby changes, then i store the data and use the data from the last known lby break so i know i have valid data, then use that to predict
20:34
but basically all it does is just flick when the source says lby is supposed to flick
20:34
so i guess what you were saying was true
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wanderer
safe break is basically 2022 fake flick right
and no
20:34
idk how 2022 fake flick works but iirc it's called fake flick because it actually just produces a fake lby flick
20:35
could be completely fucking wrong
20:35
but safe break is completely different than that
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synth
idk how 2022 fake flick works but iirc it's called fake flick because it actually just produces a fake lby flick
wait what i just said is lby breaking
20:35
see i don't what the fuck it does
20:36
i really only worked on shit in 2017-18 and when desync came out i not only stopped hvhing really but completely stopped making cheats for it
20:36
so i got like no clue how desync works nor even the animation changes that happened during that time because i never even fucking bothered to look
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the animation changes are serverside
20:37
im p sure
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makes sense
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ill send you the files tomorrow
20:39
when i get it workin
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alright sounds good
20:39
i'll work on the sdk we'll be using for now
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its aug 23 2020
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i already got a working source for it
20:40
there was one on yougame lmao
20:40
that's why i was asking
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whether we should use this legendware bs or just convert a different sdk to 2020 with the offsets from the legendware
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also like
20:41
remove all the hooks
20:41
and everything else
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yeah i know
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except for body yaw proxy and
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look at these messages here
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some unconventional way of getting impacts
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and lw won't have some hooks
20:41
those hooks*
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otherwise otc3 wont inj
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synth
i found legendware that works with 2020
...
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yea
20:42
i also have otc3 with defensive dt dll
20:42
so
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i think just using the interface offsets and just making an sdk or converting one will be better, ima do that, better than spending like 30 minutes stripping it of everything
20:43
and yeah that'll be fucking amazing
20:43
lmfao
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also
20:43
fuck sigs
20:43
we (uintptr_t)GetModuleHandleA("engine.dll")+0x2150be in this house
20:44
why sig to the direct line when we could have something that could change yk
20:44
change is nice!
20:45
i mean it doesn't matter at all because that version isn't being touched lmao
20:46
anonfiles is amazing bro
20:46
https://clappedbyharambepeek.nn/shh#6988https://antia.im/uqJ8j8hp
===============================
image
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synth
i mean it doesn't matter at all because that version isn't being touched lmao
exactly
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anyway rn im struggling with getting my client to connect to anything
20:54
i get Netchannel: failed reading message 2.
20:54
but server->client works fine
20:54
client->server is fucked
20:54
i think either something in packet header changed or its host_version
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hmm yeah that's dumb as fuck
20:57
they probably did, i wouldn't doubt it
20:58
i can't even find what NetMessage 2 is lmao
20:58
from what i see the first one starts at 8 and that's scv_ServerInfo but now looking at it again i think i'm looking at the wrong spot
20:58
i still got a long way to go lmao
20:59
yeah i am
20:59
net_File?
21:00
ehh whatever that's the shit for you to know 🗿
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its net_File
21:01
but
21:01
i never sent a net_File
21:01
i send a clc_ClientInfo
21:01
and it says error reading clc_ListenEvents
21:01
but some things go uncorrupted
21:01
Msg from 192.168.1.196:27006: CNETMsg_StringCmd command: "goijhdfaoigjreiogjaetrphoiarhoigoijhdfaoigjreiogjaetrphoiarhoigoijhdfaoigjreiogjaetrphoiarhoigoijhdfaoigjreiogjaetrphoiarhoigoijhdfaoigjreiogjaetrphoiarhoigoijhdfaoigjreiogjaetrphoiarhoigoijhdfaoigjreiogjaetrphoiarhoigoijhdfaoigjreiogjaetrphoiarhoig"
21:02
i think its because part of the community encryption key is derived from host_version
21:03
i asked my friend valve employee if the packet header changed and he sent this
21:03
21:03
then said no
21:03
and looking at a diff of SendDatagram hes right (edited)
21:03
so its either host_version or some proto shit
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currently testing host_version in vc
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gamemenucommand openserverbrowser
21:53
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Launcher used to modify Titanfall 2 to allow mods to be loaded - NorthstarLauncher/bitbuf.h at main · R2Northstar/NorthstarLauncher
22:30
INLINE bool WriteBitsFromBuffer(BFRead* in, int numBits) { while (numBits > 32) { WriteUBitLong(in->ReadUBitLong(32), 32); numBits -= 32; } WriteUBitLong(in->ReadUBitLong(numBits), numBits); return !IsOverflowed() && !in->IsOverflowed(); }
22:31
22:33
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cvar list -------------- BuildAINFile : cmd : , "sv" : Build and Save the AI Node Graph (restarts map) GenerateObjFile : cmd : , "sv" : ai_debug_node_connect : cmd : , "sv" : Debug the attempted connection between two nodes ai_dump_hints : cmd : , "sv" : ai_set_move_height_epsilon : cmd : , "sv" : Set how high AI bumps up ground walkers when checking steps aisettings_reparse : cmd : , "sv" : Reloads the AI settings files clear_debug_overlays : cmd : , "sv" : clears debug overlays csm_server_status : cmd : , "sv" : Usage: csm_server_status
23:15
damagedefs_reparse : cmd : , "sv" : Reloads the damage defs dump_entity_sizes : cmd : , "sv" : Print sizeof(entclass) dump_generic_key_values : cmd : , "sv" : dump_globals : cmd : , "sv" : Dump all global entities/states dumpentityfactories : cmd : , "sv" : Lists all entity factory names. dumpeventqueue : cmd : , "sv" : Dump the contents of the Entity I/O event queue to the console. ent_cancelpendingentfires : cmd : , "sv" : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. groundlist : cmd : , "sv" : Display ground entity list <index> physics_budget : cmd : , "sv" : Times the cost of each active object physics_constraints : cmd : , "sv" : Highlights constraint system graph for an entity physics_debug_entity : cmd : , "sv" : Dumps debug info for an entity physics_highlight_active : cmd : , "sv" : Turns on the absbox for all active physics objects physics_report_active : cmd : , "sv" : Lists all active physics objects physics_select : cmd : , "sv" : Dumps debug info for an entity report_entities : cmd : , "sv" : Lists all entities report_simthinklist : cmd : , "sv" : Lists all simulating/thinking entities report_touchlinks : cmd : , "sv" : Lists all touchlinks
23:15
resetidletimer : cmd : , "sv" : Resets the idle timer. script_printdiag : cmd : , "sv" : Print the printtodiag() buffer to the console server_game_time : cmd : , "sv" : Gives the game time in seconds (server's curtime) snapshot_memory_report : cmd : , "sv", "norecord" : Prints information about memory usage of snapshot data structures soundscape_flush : cmd : , "sv" : Flushes the server & client side soundscapes --------------
23:20
23:25
char __thiscall sub_100C7870(_DWORD *this)
23:25
(uintptr_t)GetModuleHandleA("engine.dll")+0xC7870
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no perms
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55 8B EC 83 E4 F8 81 EC A4 01 00 00 8B 45 08 89 0C 24 53 56 57 85 C0 74 0C 50 81 C1 B4 00 00 00 E8
00:22
void __thiscall SuspiciousCreateMove(void* thisptr, CUserCmd* what_the_fuck) (edited)
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char __thiscall sub_100C7870(_DWORD *this) {
00:49
you should hook this
00:49
instead of fsn
00:49
and call orig and do yuor stuff after (edited)
00:49
then ret original
00:49
its processpacketentities
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client?
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engine
00:52
are yopu winning
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ima go play gta with gender
00:54
i'll work on it later
00:54
i'll do what you said and try that out
00:54
and if it works i'll send it to you
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ok so like
01:01
i feel like fuckinn
01:01
wheatley from portal 2 here
01:01
the scene where he becomes glados or whatever
01:01
yknow what im talking about right
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not exactly but i do
01:03
lmfao
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like
01:03
ok right
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it's been a long time since i played portal 2
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i just debugged so much shit
01:03
i have rebuilt a shitton of game funcs from antitamper'd valve code
01:03
and i now finally have this working
01:03
this took like so much effort
01:03
so much knowledge
01:03
that like
01:04
i dont think anyone but like 2 people in this scene have
01:04
god damn bro i'm not surprised
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and im having a hard time justifying to myself giving this to like
01:04
literally anyone else
01:04
if they wont truly appreciate the effort that went into it
01:04
yknow?
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and i bet you even have a great idea of exactly how like the servers allow clients to connect now
01:05
and yeah completely
01:05
i wouldn't give that shit out to anyone
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its stupid and irrational
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especially after what happened with 2016
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because i cant play 2018 for shit
01:05
so itd just go unused on my hdd
01:05
which is even worse
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synth
especially after what happened with 2016
i still dont think they ever got a working buikd
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yeah me neither
01:05
i think it was google that leaked it
01:06
and when he was in the gc
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the only version in there was the old version
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someone was leaking messages after that
01:06
those are messages
01:06
whatever yk
01:06
the build didn't get sent out for what we know at the same time that those messages were being sent
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anyway like
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so possibly it didn't at all but who really knows
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either i give this to someone who can play good
01:07
or i dont and it goes unused
01:07
but it feels like
01:07
wrong
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yeah i know what you mean
01:07
i guess
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to give this to someone who doesnt understand how it works
01:07
like it feels like a work of art
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just give it to a couple people that you trust or something if you really want
01:07
if you don't want it going unused
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i feel like
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if you don't really care about that
01:08
then just dont
01:08
lol
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i should explain exactly how it works to anyone i give it to
01:08
so that they can fully appreciate how it works
01:08
but that feels too snobbish
01:08
but its so fucking clean man
01:08
like you just have otc3legacy.exe
01:08
30mb
01:09
you drop it next to 2018
01:09
run it
01:09
boom
01:09
youre in panorama with otc3 injected and can join emporium
01:09
lmfao
01:09
yeah that is nice asf
01:09
god damn
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and how it works behind the scenes is extremely complicated
01:10
i could never explain how it works without a 3 day crash course about everything cs:go netchan related
01:10
well maybe like
01:10
2 hours
01:10
but still
01:10
nobody else would EVER figure this out
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yeah lmfao
01:12
i can tell
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its a motherfucking MASTERPIECE
01:12
the idea is so batshit insane
01:12
that nobody other than the one who wanders would even attempt it
01:12
and yet i have tamed the machine and made it work
01:12
something about that just feels so fuckin cool
01:13
it feels like i beat the final boss of hvh
01:13
i connected a fucking 2013 build of csgo to emporium
01:13
and a 2022 one
01:14
if it werent for >no protobuf id connect CS:S to it
01:14
idk
01:14
its probably getting to my head
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LMFAO god damn i didn't know you did 2013 too
01:14
and i completely understand why bro
01:14
that is something no one else has done
01:15
and you continue to make it work
01:15
it would go to my head too lmfao
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that feeling of like
01:15
i have tamed the machine
01:15
its just
01:15
idk how to describe it
01:16
its like when i discovered noclip on official servers for the first time
01:16
it just feels like i am a motherfuckin wizard
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yeah lmfao
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wanderer
i have tamed the machine
you basically did
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if this was my job i would do it every fuckin day of my life
01:17
i mean fuck dude
01:17
you have no idea what i like
01:17
havent told you
01:18
the fuckin shit i have that i havent shown anyone is like
01:18
beyond words
01:18
youre gonna boot your game tomorrow and hear this fuckin shit on the main menu
01:19
i mean
01:19
id go to prison
01:19
probably
01:19
but i could
01:20
i mean like still havent figured out how suppress 979 works
01:20
but
01:20
yknow
01:22
ok
01:22
also i just realized i just tested all of this on my main steam account (edited)
01:22
uh
01:22
fuck
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wanderer
i mean like still havent figured out how suppress 979 works
i don't know how/why it works exactly but you can suppress it by either flicking less than 120 or by flicking the tick before and after your lby update
01:24
LMFAO
01:24
if i heard that i would uninstall the game and reset my pc
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>alt tab back in
01:25
um
01:26
oh npo
01:26
dude
01:26
wheres my car
01:27
01:27
time to open a support ticket i guess?
01:28
i think like
01:28
01:28
thats god telling me to sleep
01:28
maybe bro
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wanderer
Click to see attachment 🖼️
check your email
01:28
probably nothing but its worth a shot
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oh fuck that's my address
01:29
01:29
nothing new at least
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im trying to find otc3 dll
01:38
if this otc3 dll crashes on inject
01:38
im going to fucking kill myself
01:38
it crashed on inject
01:39
>it crashes on spawn
01:39
MOTHERFUCKER
01:40
ok so
01:40
this otcv3
01:40
is for 1 week older
01:40
than this fucking """"2020"""" hvh i downloaded
01:41
mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model. mod_studio: MOVETYPE_FOLLOW with no model.
01:41
mmm awesome
01:41
no i restarted
01:41
maybe if i have no features on
01:41
surely
01:42
ok that js is fucked
01:42
you know what it is
01:42
i fucking bet it's the weapon icons
01:42
they were fucked in 2016 too
01:43
ok that crashes
01:43
no just the cfg without js or weapon icon
01:44
read chat
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t was probably the skinchanger lol
01:57
can you come na2.dontddos.com
01:58
1 (3)C_CSPlayer::m_nTickBase - int differs (net 71568 pred 71567) diff(-1) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71569 pred 71571) diff(2) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71572 pred 71571) diff(-1) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71573 pred 71574) diff(1) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71574 pred 71575) diff(1) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71575 pred 71577) diff(2) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71576 pred 71577) diff(1) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71579 pred 71577) diff(-2) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71580 pred 71582) diff(2) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71584 pred 71582) diff(-2) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71585 pred 71586) diff(1) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71588 pred 71587) diff(-1) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71589 pred 71591) diff(2) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71592 pred 71591) diff(-1) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71593 pred 71594) diff(1) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71594 pred 71597) diff(3) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71595 pred 71597) diff(2) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71599 pred 71597) diff(-2) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71600 pred 71602) diff(2) 1 (3)C_CSPlayer::m_nTickBase - int differs (net 71603 pred 71602) diff(-1)
01:58
minor inconviencen
02:02
it was the skinchanger
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ok so
02:09
it calls UpdateClientSideAnimation
02:11
ugh
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synth
Click to see attachment 🖼️
resolver
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dude im on qo0 base
02:56
all you need is to store 2 records to compare data from
02:57
and if you are lazy you could just dumb it down and not do that
02:57
the base doesn't matter at all
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wanderer
19:00
i crash when injecting sorryhack
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inject otc first
19:01
i was about to try it backwards
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does your screen say proxy loaded successfully
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because i keep crashing
19:01
yes
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what does version say in the console
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i followed your instructions 11
19:01
lets see
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do you have icons on the left
19:01
Protocol version 13629 [659/659] Exe version 1.36.2.9 (csgo) Exe build: 13:50:31 Aug 17 2020 (7929) (730) Windows version 6.2 Steam beta name:
19:02
running through shortcut with -insecure and -game 2018\csgo
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redownload
19:02
also
19:02
send crash dump
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what do you get if you just inject sorryhack
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https://clappedbyharambepeek.nn/shh#6988https://antia.im/EhLhDZzo
===============================
image
19:03
no crash
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try a diff otc3 dll
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that's the one i'm using
19:03
i'll try pdr v4
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Directions HandleDirections(AimPlayer* data) { CGameTrace tr; CTraceFilterSimple filter{ }; if (!g_cl.m_processing) return Directions::YAW_NONE; // best target. struct AutoTarget_t { float fov; Player* player; }; AutoTarget_t target{ 180.f + 1.f, nullptr }; // get best target based on fov. auto origin = data->m_player->m_vecOrigin(); ang_t view; float fov = math::GetFOV(g_cl.m_cmd->m_view_angles, g_cl.m_local->GetShootPosition(), data->m_player->WorldSpaceCenter()); // set best fov. if (fov < target.fov) { target.fov = fov; target.player = data->m_player; } // get best player. const auto player = target.player; if (!player) return Directions::YAW_NONE; auto& bestOrigin = player->m_vecOrigin(); // skip this player in our traces. filter.SetPassEntity(g_cl.m_local); // calculate angle direction from thier best origin to our origin ang_t angDirectionAngle; math::VectorAngles(g_cl.m_local->m_vecOrigin() - bestOrigin, angDirectionAngle); vec3_t forward, right, up; math::AngleVectors(angDirectionAngle, &forward, &right, &up); auto vecStart = g_cl.m_local->GetShootPosition(); auto vecEnd = vecStart + forward * 100.0f; Ray rightRay(vecStart + right * 35.0f, vecEnd + right * 35.0f), leftRay(vecStart - right * 35.0f, vecEnd - right * 35.0f); g_csgo.m_engine_trace->TraceRay(rightRay, MASK_SOLID, &filter, &tr); float rightLength = (tr.m_endpos - tr.m_startpos).length(); g_csgo.m_engine_trace->TraceRay(leftRay, MASK_SOLID, &filter, &tr); float leftLength = (tr.m_endpos - tr.m_startpos).length(); static auto leftTicks = 0; static auto rightTicks = 0; static auto backTicks = 0; if (rightLength - leftLength > 20.0f) leftTicks++; else leftTicks = 0; if (leftLength - rightLength > 20.0f) rightTicks++; else rightTicks = 0; if (fabs(rightLength - leftLength) <= 20.0f) backTicks++; else backTicks = 0; Directions direction = Directions::YAW_NONE; if (rightTicks > 10) { direction = Directions::YAW_RIGHT; } else { if (leftTicks > 10) { direction = Directions::YAW_LEFT; } else { if (backTicks > 10) direction = Directions::YAW_BACK; } } return direction; }
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synth — 08/11/2022 virtual void SetChoked( void ) = 0; ? can't find anything else for SetChoke if so that is 47 for INetChannel indexes
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(uintptr_t)GetModuleHandleA("client.dll") + 0xwhatever
23:27
up to date csgo offsets and hazedumper config. Contribute to frk1/hazedumper development by creating an account on GitHub.
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Leak of CS:GO Source code, provided by yours truly so go rep me - cstrike15_src/csgo_playeranimstate.cpp at f82112a2388b841d72cb62ca48ab1846dfcc11c8 · perilouswithadollarsign/cstrike15_src
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if (state->m_velocity_length_xy > 0.1f || fabs(state->m_velocity_length_z) > 100.0f) { state->m_abs_yaw = math::ApproachAngle( state->m_eye_yaw, state->m_abs_yaw, ((state->m_walk_run_transition * 20.0f) + 30.0f) * state->m_last_update_increment); state->m_time_to_align_lower_body = g_csgo.m_globals->m_curtime + 0.22f; if (m_player->m_flLowerBodyYawTarget() != state->m_eye_yaw) m_player->m_flLowerBodyYawTarget() = state->m_eye_yaw; } else { state->m_abs_yaw = math::ApproachAngle( m_player->m_flLowerBodyYawTarget(), state->m_abs_yaw, state->m_last_update_increment * 100.0f); if (g_csgo.m_globals->m_curtime > state->m_time_to_align_lower_body) { float dt = math::AngleDiff(state->m_abs_yaw, state->m_eye_yaw); if (fabsf(dt) > 35.0f) { state->m_time_to_align_lower_body = g_csgo.m_globals->m_curtime + 1.1f; if (m_player->m_flLowerBodyYawTarget() != state->m_eye_yaw) m_player->m_flLowerBodyYawTarget() = state->m_eye_yaw; record->m_eye_angles.y = m_player->m_flLowerBodyYawTarget(); } } }
23:52
state->m_time_to_align_lower_body = g_csgo.m_globals->m_curtime + 0.22f;
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// pull the lower body direction towards the eye direction, but only when the player is moving if ( m_bOnGround ) { if ( m_flVelocityLengthXY > 0.1f ) { m_flFootYaw = ApproachAngle( m_flEyeYaw, m_flFootYaw, m_flLastUpdateIncrement * (30.0f + 20.0f * m_flWalkToRunTransition) ); #ifndef CLIENT_DLL m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f ); m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); #endif } else { m_flFootYaw = ApproachAngle( m_pPlayer->m_flLowerBodyYawTarget.Get(), m_flFootYaw, m_flLastUpdateIncrement * CSGO_ANIM_LOWER_CATCHUP_IDLE ); #ifndef CLIENT_DLL if ( gpGlobals->curtime > m_flLowerBodyRealignTimer && abs( AngleDiff( m_flFootYaw, m_flEyeYaw ) ) > 35.0f ) { m_flLowerBodyRealignTimer = gpGlobals->curtime + CSGO_ANIM_LOWER_REALIGN_DELAY; m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); } #endif } }
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if ( m_flVelocityLengthXY > 0.1f ) { m_flFootYaw = ApproachAngle( m_flEyeYaw, m_flFootYaw, m_flLastUpdateIncrement * (30.0f + 20.0f * m_flWalkToRunTransition) ); #ifndef CLIENT_DLL m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f ); m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); #endif }
23:53
if ( m_flVelocityLengthXY > 0.1f ) { m_flFootYaw = ApproachAngle( m_flEyeYaw, m_flFootYaw, m_flLastUpdateIncrement * (30.0f + 20.0f * m_flWalkToRunTransition) ); #ifndef CLIENT_DLL m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f ); m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); #endif }
23:53
if ( m_flVelocityLengthXY > 0.1f ) { m_flFootYaw = ApproachAngle( m_flEyeYaw, m_flFootYaw, m_flLastUpdateIncrement * (30.0f + 20.0f * m_flWalkToRunTransition) ); #ifndef CLIENT_DLL m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f ); m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); #endif }
23:53
if ( m_flVelocityLengthXY > 0.1f ) { m_flFootYaw = ApproachAngle( m_flEyeYaw, m_flFootYaw, m_flLastUpdateIncrement * (30.0f + 20.0f * m_flWalkToRunTransition) ); #ifndef CLIENT_DLL m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f ); m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); #endif }
23:53
if ( m_flVelocityLengthXY > 0.1f ) { m_flFootYaw = ApproachAngle( m_flEyeYaw, m_flFootYaw, m_flLastUpdateIncrement * (30.0f + 20.0f * m_flWalkToRunTransition) ); #ifndef CLIENT_DLL m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f ); m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); #endif }
23:53
if ( m_flVelocityLengthXY > 0.1f ) { m_flFootYaw = ApproachAngle( m_flEyeYaw, m_flFootYaw, m_flLastUpdateIncrement * (30.0f + 20.0f * m_flWalkToRunTransition) ); #ifndef CLIENT_DLL m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f ); m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); #endif }
23:53
if ( m_flVelocityLengthXY > 0.1f ) { m_flFootYaw = ApproachAngle( m_flEyeYaw, m_flFootYaw, m_flLastUpdateIncrement * (30.0f + 20.0f * m_flWalkToRunTransition) ); #ifndef CLIENT_DLL m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f ); m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); #endif }
23:53
if ( m_flVelocityLengthXY > 0.1f ) { m_flFootYaw = ApproachAngle( m_flEyeYaw, m_flFootYaw, m_flLastUpdateIncrement * (30.0f + 20.0f * m_flWalkToRunTransition) ); #ifndef CLIENT_DLL m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f ); m_pPlayer->m_flLowerBodyYawTarget.Set( m_flEyeYaw ); #endif }
23:53
m_flLowerBodyRealignTimer = gpGlobals->curtime + ( CSGO_ANIM_LOWER_REALIGN_DELAY * 0.2f );\
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// pull the lower body direction towards the eye direction, but only when the player is moving if ( m_bOnGround ) {
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__forceinline vec3_t(float f[2]) : x{ f[0] }, y{ f[1] }, z{ f[2] } {} (edited)
00:12
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was this counted right
00:18
void Release( void ); // 1 // 0x00 ClientClass* GetClientClass(); // 0x04 void OnPreDataChanged( int updateType ); //4 // 0x08 void OnDataChanged( int updateType ); //5 // 0x0C void PreDataUpdate( int updateType ); //6 // 0x10 void PostDataUpdate( int updateType ); //7 // 0x14 bool IsDormant(); // 0x18 (edited)
00:18
ik i'm dumb
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0x10
00:19
0x14 (edited)
00:19
0x18
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networkable = (player + 0x08) entIndex = networkable + 0x1C (edited)
00:22
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
00:23
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD3FC5C; (edited)
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enjoy your femboy and rapist chat retard
01:25
lmfao
01:26
LOL KICKED ME FROM THE GC OVER ALL THAT
01:26
LMFAO
01:26
UR SAD BRO
01:26
HOLY SHIT
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well you're gonna leak the source so idk why id keep you in it
01:26
TOTALLY BRO
01:26
OMG HE YELLED AT ME HE'S GONNA LEAK THE SOURCE
01:26
🗿
01:27
no wonder u talk to femboys and fucking rapists bro
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i mean he said that's exactly what you did before
01:27
wouldn't surprise me
01:27
listen idk about femboys but they know how to get entindexes im pretty sure
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ur fucking weird dawg
01:27
LOL
01:27
DID I NOT DO THAT FOR YOU
01:27
LMFAO
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no it worked for me bro
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TOTALLY BRO
01:27
iqless dohg
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idk man i got a 6k
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beg me to fucking do shit for you because u have no understand of coding
01:27
LMFAO
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i mean i dont think you understand how jobs work
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also ask to pay me too
01:28
yeah i dont thats why i have one
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VERY surprising
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and declined your broke boy money because of it
01:28
LMFAO
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synth
yeah i dont thats why i have one
obvious sarcasm
01:28
can't even pick up on that retard?
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synth
obvious sarcasm
called it
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like you pick up on femboys
01:29
lmfao
01:29
WANDERER IQ https://clappedbyharambepeek.nn/shh#6988https://antia.im/ds4mQ6zk
===============================
image
01:29
WANDERER IQ https://clappedbyharambepeek.nn/shh#6988https://antia.im/ds4mQ6zk
===============================
image
01:29
WANDERER IQ https://clappedbyharambepeek.nn/shh#6988https://antia.im/ds4mQ6zk
===============================
image
01:29
WANDERER IQ https://clappedbyharambepeek.nn/shh#6988https://antia.im/ds4mQ6zk
===============================
image
01:29
WANDERER IQ https://clappedbyharambepeek.nn/shh#6988https://antia.im/ds4mQ6zk
===============================
image
01:29
WANDERER IQ https://clappedbyharambepeek.nn/shh#6988https://antia.im/ds4mQ6zk
===============================
image
01:29
WANDERER IQ https://clappedbyharambepeek.nn/shh#6988https://antia.im/ds4mQ6zk
===============================
image
01:30
but actually thanks for idea of leaking your shit
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oh no man
01:30
not the 2020 proxy
01:30
its almost like i have a 2022 one
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and the 2016 + source
01:30
yeah you totally do
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oh man not a dead gamemode
01:30
you couldn't even get the fucking thing to run without my help LOL
01:31
TOTALLY BRO
01:31
your help was
01:31
"reinstall it"
01:31
LMFAO
01:31
you are a fucking retard breo
01:31
pipe the fuck down kid
01:31
say something to me when you don't have a fucking speech impediment
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lmao
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it's hilarious how quick you went from saying "oh he's a rapist ban him" to riding his dick like you do ruka's whatever it got
01:32
🗿
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well like
01:32
because you suck
01:32
and he rocks
01:32
so
01:33
whatever kid
01:33
imagine surrounding yourself with rapists and femboys
01:33
fuck bro
01:33
you must be one yourself
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Yes
01:33
dude imagine getting this upset over losing 12-4 to a stickrpgpaste man
01:33
just take the L
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no wonder why you sat there and banned siri the second he called u a pedo and sent all the old dms about it
01:33
nah
01:33
i'm "mad" over the fact that you are retarded bro
01:33
LMFAO
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synth
no wonder why you sat there and banned siri the second he called u a pedo and sent all the old dms about it
no i banned sitri because they were advocating for pedophilia
01:34
lol
01:34
TOTALLY BRO
01:34
is that why
01:34
he then went into emporium discord
01:34
and LITERALLY SENT PICTURES
01:34
OF YOU GROOMING KIDS
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WANT ME TO GO ASK HIM FOR THE SS'S TOO
01:34
wise typing stop
01:34
LMFAO
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???????
01:35
bro
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ur fucking sad
01:35
and disgusting bro
01:35
go fuck your femboy and rapist group kid (edited)
01:35
holy shit
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wait you fucking moron
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fucking
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that was my classmate in real life
01:35
lmfao
01:36
LOL
01:36
TOTALLY BRO
01:36
LMFAO
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you're actually retarded
01:36
LMAO
01:36
where is the grooming bro
01:36
send it
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
01:36
wheres the wanderer sex tape
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wise pipe down to spamming cuz yk im right
01:37
one sec
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where is it bro
01:38
so like
01:38
1. call me retarded
01:38
2. call me a pedophile
01:38
what's step 3
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one second i don't have this on hand
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you're kinda running out of options
01:38
lmao
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i mean you are a retard
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hes gotta break out the inspect element
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you can't make a lby resolver
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literally WHERE
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TOTALLY BRO
01:38
LMFAO
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synth
you can't make a lby resolver
no its called im lazy and i have no sdk
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OMG UR DOWN FUCKING BAD
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wanderer
no its called im lazy and i have no sdk
LMFAO
01:38
EQFa]pking
01:38
.;gd
01:38
;kdf
01:38
g'L;L';
01:38
K,M
01:38
FAd'lsk,
01:38
'ALSK
01:38
OMFG
01:38
LFMAO
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you think i can reverse netchannel functions for 8 hours but can't make a resolver???
01:39
when supremacy source is public?
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OBVIOUSLY CAN'T BRO
01:39
LMFAO
01:39
DOWN BAD
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or i just wanted to pay you so i didn't have to touch the codebase anymore
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DIDN'T REVERSE SHIT I BET
01:39
LMFAO
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idk what you're on about lmao
01:40
i seriously doubt you know what NET_MAX_PAYLOAD_BITS even is
01:41
anyway
01:41
like
01:41
where's the grooming pictures man
01:41
you said you had them
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synth
one second i don't have this on hand
no i didn't
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where is it
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wanderer
i seriously doubt you know what NET_MAX_PAYLOAD_BITS even is
and it's the max bit size of as payload you can send iirc
01:42
but
01:42
i mean you didn't know
01:42
gfy wasn't networked
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synth
and it's the max bit size of as payload you can send iirc
that's not what it does
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so idk why ur sayijng
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synth
gfy wasn't networked
??? you're the one who said it was
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wow cool
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i said i WISH it was
01:42
lol
01:42
YEAH TOTALLY BRO
01:42
LMFAO
01:42
YOU
01:42
ARE
01:42
RETARDED AND OBVIOUSLY SCHIZOPHRENIC
01:42
FUCKING TERRY A DAVIS OVER HERE
01:43
NO WONDER HE CALLED YOU THE CLASS RETARD BRO
01:43
& i messaged him
01:43
one second
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synth
NO WONDER HE CALLED YOU THE CLASS RETARD BRO
who
01:43
lol
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people have lives and don't spend their days trying to make cs:go work on any server
01:43
literally one of your irl friends
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also like
01:43
also like what
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how did you message "him" if they're a girl and you don't have their tag
01:43
i'm very curious as to this one
01:44
also like you have to consider man
01:44
i like
01:44
reallly wouldn't leak that if i were you
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LMFAO YOU ARE RETARDED BRO
01:44
LOL
01:44
WHAT ARE YOU GOING TO DO
01:44
LEAK THE NAME OF THE EMAIL THAT I GOT CRACKED SO I GOT FREE VISUAL STUDIO
01:44
HOLY SHIT
01:44
BRO YOU ARE DUMB
01:44
AND IT'S CALLED BEING IN A DISCORD WITH THEM
01:44
RETARDED FUCK
01:44
https://clappedbyharambepeek.nn/shh#6988https://antia.im/CG7guZBR
===============================
image
01:45
LMFAO
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that's not grooming
01:45
and that's also me on an alt
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"YOU REALLY FUCKED YOURSELF OVER LIVE SHARING"
01:45
yeah totally bro
01:45
and when did i say that was the grooming pic
01:45
LMFAO
01:45
SEE
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synth
and when did i say that was the grooming pic
where is the grooming pic bro
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THIS KID IS FUCKING DUMB BRO
01:45
LMFAO
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go get the grooming pic
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HOLY SHIT
01:45
I SAID I MESSAGED THEM
01:45
LMFAO
01:45
FUCK BRO UR IMPATIENT
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synth
and LITERALLY SENT PICTURES
where
01:45
where's the pic bro (edited)
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NO WONDER YOU BEG PEOPLE AND TRY TO PAY THEM FOR IT
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dude like
01:45
maybe if you ever had a job in your life
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LMFAO I DON'T
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you would understand how the exchange of goods and services worked
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IS THAT WHY
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lmao
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I MAKE MONEY AND DON'T NEED YOURS
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i do not think you do
01:46
TOTALLY BRO
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prove it
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I DON'T NEED YOUR $10 STEAM GAME
01:46
SORRY
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for the record it was $15
01:46
idk man
01:46
you got like
01:46
worms in your brain or something
01:46
should go get that checked out
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nah i'd rather not send my pay stub and get doxxed
01:47
yeah totally bro
01:47
you literally groom kids
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how
01:47
lmao
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and talk to rapists
01:47
and fucking femobys
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idk he said he wasnt a rapist
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i wouldn't be surprised if you tried to get with ruka
01:47
LMFAO
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synth
and fucking femobys
uwu
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OMG HE SAID HE ISN'T
01:47
LMFAO
01:47
HE MUST NOT BE ONE
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TOTALLY LIKE I DIDN'T GET IN CONTACT WITH HIS NEIGHBOR THAT USED TO GO TO THE SAME SCHOOL WITH HIM AFTER HE TOLD ME THAT HE STOPPED GOING THERE BECAUSE THERE WAS A RAPE ALLIGATION AGAINST HIM FROM SOME "RANDOM" GIRL
01:48
LMFAO
01:48
YOU ARE DOWN BAD BRO
01:48
HOLY SHIT
01:48
no wonder you sit there 24 fucking 7 messing with different shit from the source sdk
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dude like
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your autistic
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bro
01:49
you have been typing in caps for like
01:49
40 minutes
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anyway u say i don't have a job but all you do is be on your pc and fucking work on CS
01:49
LOL
01:49
WHAT DOES THAT MATTER BRO
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cuz im a college student lmao
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HE CAN HIT A FUCKING KEY ON HIS KEYBOARD
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and it's the summer
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OBVIOUSLY NOT
01:49
YOU DON'T HAVE TIME FOR FUCKING SCHOOL
01:49
LOL
01:50
you
01:50
are
01:50
fucking
01:50
sad
01:50
bro
01:50
holy
01:50
shit
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synth
YOU DON'T HAVE TIME FOR FUCKING SCHOOL
what are you on about i literally took summer classes
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"show proof"
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im a cute nyaa femboy who takes college classes and will own harder more than you ever will
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https://clappedbyharambepeek.nn/shh#6988https://antia.im/xS0dQR57
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image
01:50
https://clappedbyharambepeek.nn/shh#6988https://antia.im/xS0dQR57
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image
01:50
https://clappedbyharambepeek.nn/shh#6988https://antia.im/xS0dQR57
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image
01:50
https://clappedbyharambepeek.nn/shh#6988https://antia.im/xS0dQR57
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image
01:50
https://clappedbyharambepeek.nn/shh#6988https://antia.im/xS0dQR57
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image
01:50
https://clappedbyharambepeek.nn/shh#6988https://antia.im/xS0dQR57
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image
01:50
https://clappedbyharambepeek.nn/shh#6988https://antia.im/xS0dQR57
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image
01:50
https://clappedbyharambepeek.nn/shh#6988https://antia.im/xS0dQR57
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image
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what's the problem there
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thanks bro
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this is factually correct
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point fucking proven bro
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what's your point
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go fuck your femboys
01:51
retard
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are you like
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synth
retard
this
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mentally well
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idk bro you aren;t
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synth
this
you just replied to the word "retard"
01:51
is there like a hidden message here
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you are literally known as the autistic kid
01:51
THAT IS MY POINT
01:51
YOU
01:51
ARE A RETARD
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you're retarded?
01:51
like we already knew that
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what's the new info here
01:51
HOLY SHIT
01:51
i'm the retard.
01:51
beg me for shit more
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yea seems about right
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fucking poor retard
01:51
holy shit
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synth
beg me for shit more
ok how many successful p2cs have you made
01:52
autistic kid
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synth
sorry
yes that is my name
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more than you have
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synth
more than you have
0?
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lets see yours?
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sorryhack?
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idk man
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seems pretty successful to me
01:52
successfully leaked
01:52
LMFAO
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someone sent me $50 for it once which is more than you'll ever make
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by 20 different people
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dude like
01:52
when do the drugs wear off
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wanderer
0?
extacy.cheats, weebware, do i need to say more
01:53
when does the autism wear off
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i have never heard of any of those in my life
01:53
LMFAO
01:53
HOLY SHIT
01:53
kid never heard of fuckign WEEB WARE
01:53
LMFAO
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it sounds like japanese shit
01:54
idk man
01:54
like
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maybe you need to do more of the drugs
01:54
or smth
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GO TELL GEICO TO TELL ME NOT TO LEAK IT MORE
01:54
LMFAO
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unhinged behavior
01:55
so like
01:55
can you hurry up here
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going back to begging me huh
01:56
why am i not surprised
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listen man its like 2am
01:56
yeah go to sleep
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i'm kinda tired of your sperg nonsense
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you haven't slept in 3 dats
01:56
get your facts straight
01:56
LMFAO
01:56
shows you're a sleep deprived autistic kid
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dude like
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"dude like"
01:56
"i'm not autistic"
01:56
"dude"
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are you good
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yes i am perfect
01:57
i just got
01:57
like 3 hours
01:57
of time to kill
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so i'm going to keep fucking with your retarded ass this whole time
01:57
keep showing how dumb you are bro
01:57
please
Exported 868 message(s)